FSX AIRPORT DESIGN TOOL FROM SCRUFFYDUCK SOFTWARE
Last updated on 01Mayl 2008
Airport Design Editor (ADE) is a graphical design tool to create and enhance airports for Microsoft Flight Simulator X. It takes it's inspiration from the excellent AFCAD2 developed for FS9 by Lee Swordy. ADE does for FSX what AFCAD does for FS9 and adds support for new FSX features such as fences, jetways and terrain. ADE is being developed with the help of a small group of dedicated airport designers with a wealth of knowledge and experience.
ADE sets out to achieve two things in designing and enhancing airports. First to make the enhanced airport look good, and second to make it work properly. Airport design must address both aspects - the visible and the invisible. The design philosophy goes further in assisting users of all levels to get things right from the start. Error checking and 'common sense' are built in. At the same time it is important to allow users flexibility.
We are delighted to announce the release of ADE version 1.20. This is a significant upgrade on the previous version. As well as numerous fixes and small improvements version 1.20 includes:
Terrain Polygons. ADE now lets you create Airport Backgrounds, Land Class polygons and terrain exclusions.
Library Objects, Generic Buildings, Fuel Triggers and Windsocks. ADE will now load any of these objects from the stock scenery files that are associated with an airport. They are displayed on the airport and in most cases you can edit, move or delete them. It is also possible to add new library objects, windsocks and fuel triggers.
Copy and Paste of many objects like generic buildings, library objects and generic buildings
We have just released an update installer for ADE version 1.20, 1.22 or 1.25. This provides all the new functions of 1.25 and fixes a late bug concerning adding jetways. For details of the new functionality please visit here